Paracausal Fragment of Doomhammer (Horde)Įffect: Paracausal Fragment of Frostmourne Nearby player and enemy deaths grant you a Lost Soul, up to 10. (1.5 sec cast, 1.5 min cooldown, 6 yd range) On-Use Effect: Warstrikes - Let loose a five-hit combo upon your current target dealing a total of 105,680 Physical damage and unleashing a Kingstrike with each blow. Paracausal Fragment of Shalamayne (Alliance)Įffect: Paracausal Fragment of Doomhammer - Your melee attacks and abilities have a chance to Kingstrike your target, dealing 8,729 Holy damage. The trinkets follow the "Veteran upgrade track" and start at item level 402 and can be upgraded up to item level 424.Įffect: Paracausal Fragment of Azzinoth Your harmful spells and abilities have a chance to manifest a fel elemental by your side for 12 sec, periodically dealing 6,956 Fire damage to your target and increasing your Haste by 1,237. There are 7 trinkets that inherit powerful weapon effects after the Warglaives of Azzinoth, Shalamayne/Doomhammer, Frostmourne, Seschenal, Sulfuras, Thunderfury, and Val'anyr. The trinkets can be obtained in Time Rifts or purchased from Time Rift vendors with Paracausal Flakes, the Time Rift currency. Retribution Paladin - 8756 (12.32%) runsīlizzard is bringing back the effects of powerful weapons from the past including Frostmourne, Sulfurus, or Thunderfury, through trinkets in Patch 10.1.5. Vengeance Demon Hunter - 4841 (20.35%) runs This week's affixes are Tyrannical, Entangling, Bursting To determine the most popular specializations this week, we will be looking at the number of runs performed by each specialization. You can join their community Discord if you would like to find out more. The data used in this article is taken from , a site updated every 30 minutes, with new Keystone runs. We're looking at the most popular specs in Mythic+ for the ninth week of Season 2. I hope this clearifies a bit how the stat weights on items work. Basically I'd need an item with 4000 haste to compete with a 2000 agility item if those were the only stats on the items. About 30 vs 25, for agility and mastery respectively, while haste is at around 16 which is almost half the amount of agility. That said, at work now so I can't 100% confirm it, I'm pretty sure my sims show mastery as only a few dps less per stat than agility. But your old item has a good amount of versatility and crit, but less agility. If it has a high amount of haste (usually the lowest simming stat for a sub rogue) with mastery as the other stat. But the combination of stats on your new item is worse than the old. This doesn't necessarily mean mastery is a better stat than agility. I sim my items with Simcraft and even if an item has +400 agility and -300 mastery, it still shows it as a DPS loss. Seems that Mastery is my best stats, even better than agility.
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